package com.stropheware.droidDefense;

import android.content.Context;

public class BalancedEnemy extends AbstractEnemy {
	

	public BalancedEnemy(Context context, GameBoard gameBoard, EnemyManager enemyManager, int numInArray) {
		super(context, gameBoard, enemyManager, numInArray);		
		drawable = context.getResources().getDrawable(R.drawable.slowenemy1);
		speed = 90;
		health = 1000;
		maxHealth = 2500;
		reward = 50;
		name = "Balanced";
		
		enemy1 = context.getResources().getDrawable(R.drawable.slowenemy1);
		enemy2 = context.getResources().getDrawable(R.drawable.slowenemy2);
		enemy3 = context.getResources().getDrawable(R.drawable.slowenemy3);
		enemy4 = context.getResources().getDrawable(R.drawable.slowenemy4);
		
		maxHealthString = ((Integer)maxHealth).toString();
		healthString = ((Integer)health).toString()+"/"+maxHealthString;
		speedString = ((Double)speed).toString();
		rewardString = ((Integer)reward).toString();
		ENEMY_BUFFER_MS = 3 * 1000;
	}

}
